Turtle in the Sky – Epic MegaJam 2023
The Last Carrot – Global Game Jam 2023
This was created using the UE5 native local multiplayer systems. I worked on a 4-person team. My contribution was to implement the multiplayer system, shooting mechanic, and the damage system. I also assisted the other programmer with the player movement.
Demo Reel
University Projects – B.S. Game Programming at Southern New Hampshire University
Determined to Die
Determined to Die is a puzzle platformer where you use the corpses of previous lives as platforms to make it to the next level.
Tippin’ Towers
Tippin’ Towers was created for a game jam by a small team in 48 hours. Tippin’ Towers is a game where you must build towers to protect yourself while building a bomb do destroy the slimes attacking you. You have to be quick and complete the bomb before the queen arrives.
Fuzzy Farmer Frenzy
In Fuzzy Farmer Frenzy, the player must collect different colored fuzzies from across the map and bring them back to the pens within the time limit.
Empress Victus Boss Fight – UEFN Project
I had the opportunity to attend a talk on Verse at GDC this year and have been experimenting with it to create this boss fight since I got home. I can move many props and devices with ease, create rudimentary enemy AI using custom built state machines, and can cause an effect to repeat every frame until a condition is met or until a certain time has elapsed. I also have utilized standalone Verse scripts, as well as more modular scripts, those being Verse scripts designed to trigger other Verse scripts with the use of triggers instead of referencing the verse script itself. This modularity is perfect for reusing code easily between multiple projects without necessarily creating the same effect for every project.